#ifndef __PIG_H__
#define __PIG_H__

#include "cocos2d.h"
USING_NS_CC;

enum {
	zOWNEDPIG,
};

class Pig : public CCNode
{
	friend class GameLayer;
public:
	virtual bool init();
	CREATE_FUNC(Pig)
protected:
private:
	CCSprite *m_pPig;
private:
};

#endif